class Player
{
  float playerX;
  float playerY;
  PImage player;
  
  Player(float x, float y)
  {
     playerX = x;
     playerY = y;
     player = loadImage("player.png");
  }
  
  void Render()
  {
    //rect(mouseX, playerY, 30.0f, 30.0f);
    tint(255);
    image(player, mouseX, playerY);
  }
  
  void Update()
  {
    //Handle input
    
  }
  
  float getX()
  {
     return playerX; 
  }
  
  float getY()
  {
     return playerY; 
  }
}
